Checkers Rules
Checkers is a classic board game, dating back to around 3000 BC. It is very simple, but a lot of fun! Checkers is known as Draughts in England and there are multiple variations of it all around the world. The game is played on an 8x8 chequered board, essentially a chess board. Each player starts with 12 pieces, placed on the dark squares of the board closest to them. The objective of the game is to capture all the opponent's pieces by jumping over them.
Gameplay
Pieces can only move diagonally on the dark squares, the light squares of the board are never used. A normal move is moving a piece diagonally forward one square. The initial pieces can only move forward diagonally, not backwards. You cannot move onto a square that is occupied by another piece. However, if an opponent piece is on the square diagonally in front of you and the square behind it is empty then you can (and must!) jump over it diagonally, thereby capturing it. If you land on a square where you can capture another opponent piece you must jump over that piece as well, immediately. One turn can capture many pieces. It is required to jump over pieces whenever you can.
If a piece reaches the end row of the board, on the opponent's side, it becomes a King. Kings can move diagonally forwards and backwards, making them more powerful in jumping over opponent pieces. However, if you jump over a piece to become a King you can not jump backwards over another piece in the same move, you have to wait until the next turn to start moving backwards.
Game objective of Mancala. The idea behind the game is for the players to sow and capture seeds. The game move is inspired by the process of sowing, where seeds are dropped one by one into subsequent holes. The goal is to capture more seeds or stones than the opponent. This applies to most two- and three-row Mancala games. Martian Games 4.3 119,943 votes Air Wars 2 is a sky-high rendition of capture the flags, but with jets that you design and launch over land or sea. Soar to scary heights to do battle with enemy jets and carriers.
Jumping over opponents is required. However, if you have two possible moves, where one jumps over one opponent and the other jumps over two or more opponents you are not required to take the jump with the most opponents captured, you are just required to take any jump move.
Winning
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The game can end in four different ways:
- If a player has lost all his pieces he loses.
- If a player can't move at all, all his pieces are blocked, he loses.
- The exact same board state has come up three times without any men captured in between. The game ends in a draw. This is to avoid situation with two pieces left just moving around never being able to capture each other.
- There have been 100 moves (50 for each player) with no piece captured. The game ends in a draw.
When it comes to board games, nothing is more ancient than mancala. It also remains widely played today.
Mancala comes in many variants with different forms of it played across Africa. It's a two player turn-based strategy board game that uses seeds, beans, or small stones that are placed in rows of holes on a board, on the ground, or on other playing surface.
Game objective of Mancala
The idea behind the game is for the players to sow and capture seeds. The game move is inspired by the process of sowing, where seeds are dropped one by one into subsequent holes.
The goal is to capture more seeds or stones than the opponent.
This applies to most two- and three-row Mancala games.
In a game where there are four rows involved, the objective changes—to leave the opponent with no legal moves available. Another goal is to capture all holes in the front row.
Variations of capturing
The last hole sown or where the last seed is dropped, determines whether stones are captured.
In one variation, capturing requires that the last seed is dropped in a hole across a hole with a set number or specific configuration of stones.
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Another is when a seed lands in an empty hole, all the seeds in the hole directly opposite are captured.
There's also the notion of capturing holes, where all the seed in those holes will belong to the player who captured them at the end of the game.
How do you play mancala?
Because there are different variations of mancala, the rules also vary.
If you want to play the two-rank mancala or Kalah, the basic rules are as follows:
Set up the board or playing surface
Place four pieces of stones, seeds, and the like in each of the 12 holes of the board.
Each player has a Mancala or store to the right side of the board. In some cases, it is located at either end of the board.
The board should be placed between the players. One side of the board would belong to the person across it.
48 seeds or small stones are needed to play the game.
Mancala gameplay
1. The game starts with one player choosing a specific hole and then picking up all the seeds in it. If you're it, you need to deposit one seed in each hole, following a counterclockwise direction, until all the seeds run out.
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2. There are several ways to determine who should make the first move. Via the classic rock, paper, scissors or other games.
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3. Every time you run into your own Mancala, deposit one seed. If it's the opponent's store, skip it.
4. If the last seed is dropped in your own store, you get a free turn. You pick all the seeds in your store and run the play again.
5. If the last seed is dropped into an empty hole on your side, you get that seed and all those in the hole directly opposite.
6. All the seeds you capture must be placed in your store.
7. You lose a turn when you run out of stones in your hand.
Winning the game
When all six spaces on one side of the Mancala board are empty, the game ends. If you still have seeds on your side of the board at this point, you capture all of them.
The winner is declared based on the number of seeds. The one with the most seeds in each store wins.
The winner is basically determined after all the seeds captured are counted.
If you want to win, there are certain strategies you can employ.
Since you get another turn if the last seed is dropped in your own mancala, you need to choose wisely which hole to start with.
If you get the first turn, choose a hole that is 5 holes away from your mancala. This way, the last stone will be dropped in your own store. This gives you another turn.
If you used up your second turn and your opponent played the whole that is one or two holes away from their mancala, play the sixth hole from your store. https://partpalavi1983.mystrikingly.com/blog/why-does-my-game-pigeon-not-work. This will guarantee you another free turn.
Another strategy will be to play the hole where the last seed in your hand will land in an empty store on your side. If the hole opposite it has seeds, you capture all of them.
Remember, the goal of the game is to capture more seeds than your opponent.
Ready to play mancala?
Now that you know how to set up the board and the rules of the game, you can have fun with this ancient board game. Master the strategies mentioned above and find new ones to best your opponent every time.
Don't stop at tow rows. Learn how to play four-row mancala as well.